Showing posts with label content. Show all posts
Showing posts with label content. Show all posts

What I’ve learned writing for billions of users

Mike's Notes

I came across this gem in Smashing Magazine.

"What are the takeaways from writing for billions of users across dozens of languages, time zones, and cultures? Nick DiLallo has summarized everything he has learned writing for products used by a meaningful percentage of the world’s population. The result is a list of 70 valuable lessons learned that you can apply to your own writing right away." - Smashing Magazine

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Last Updated

25/08/2026

What I’ve learned writing for billions of users

By: Nick DiLallo
Medium: 03/08/2026

Nick DiLallo is a writer based in Brooklyn. Past clients include Apple, Airbnb, Etsy, and Google. He currently leads UX writing at Clay.

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Insights from products that grow and grow.

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A few years ago, after running a complex global product launch, I wrote down everything I learned. To track my own ideas. To make sense of things. I’ve kept adding to it ever since.

I’ve worked on products used by a handful of people and products used by a meaningful percentage of the planet. The second kind taught me things the first never could.

This is what I’ve picked up along the way, writing for billions of users across dozens of languages, time zones, and cultures. Some of these lessons are about words. All of them are about people.

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01: Most interfaces are mostly words. Take away all the text and screens stop making sense.

02: When you have a giant user base, people will interact with your product in ways you never intended. You’ll be shocked. You’ll also learn from them.

03: Good interfaces don’t need instructions. If you need to write things like “look for the arrow” or “scroll right,” the UI needs fixing. Words shouldn’t explain the design.

04: Naming features is hard. Renaming them is nearly impossible, especially if millions of people have already started using the product. You get one chance to get it right.

05: The typeface matters as much as the writing.

06: People have high expectations for software, and that includes the writing. World-class products don’t have mistakes, typos, or clunky phrasing.

07: Saying one thing is better than saying two or three things.

08: Fixing the writing can fix the entire company. Support tickets go down by the thousands. Conversion goes up. Users stay longer. There’s a reason the world’s best companies hire and value talented writers.

09: A shorter sentence is almost always a better sentence.

10: It’s always a good idea to fix things. You don’t need a rigorous business case for it. Don’t waste time trying to calculate the ROI of spelling “Connecticut” correctly.

11: People won’t read everything you put in the interface. They’ll skim and scan and scroll to what they want. You need to write for those people.

12: Rewrite everything twice. Rewrite important things twelve times.

13: Our relationship with technology changes. Writing can shape that change. Remember, we used to be afraid of using our real names online or entering our credit card.

14: Good writing just feels different. This can be hard to explain to non-writers. There’s a certain kind of click that happens in your head. Revise until you get there. You’ll know it when it happens. Developing this instinct takes a long time.

15: With a giant user base, you can get stuck trying to write “for everyone.” Try writing for one specific user. An Olympic athlete struggling to set a new record. A first-time mom who’s using your product at 4am. A surfer on their honeymoon in Tahiti. Choose one person and write.

16: Longer writing needs to be worth it. We expect more from a paragraph than a headline. Make everything the right length.

17: Users will read what you wrote, then do the exact opposite. It’s okay.

18: Details matter. The best teams spend time arguing over formatting and punctuation. Is it $45 or $45.00 or 45 (USD)? Do we say “July 5th” or “Next Tuesday”? Is it Settings or Preferences? You need to decide.

19: More opinions can sharpen your work.

20: Sometimes the last thing you need is more opinions.

21: A perfect error message is still an error message. Try to fix the root cause. Smarter inputs, clearer phrasing. An error is a last resort.

22: Words can’t do everything in an interface. Understand where other forms of information can help. A great description of a hotel room is no match for a photograph. A street address doesn’t show the same context as a full map.

23: Writing quality signals product quality. Users make judgments based on the writing. You can’t ask someone to trust you with their private data if they can’t trust you with your commas.

24: Small wins add up. A clearer headline here. A shorter error message there. A more direct call to action somewhere else. Fix enough little things and the product will completely transform.

25: Actions matter more than words. You can’t write one thing and do another. Don’t call it a “free trial” and then require a credit card. Don’t say chats are private if they aren’t. If you’re using writing to hide features or “convince” users, that’s a problem.

26: Most brand voice guidelines aren’t very helpful. Because most don’t say anything interesting or unique. Calling your brand voice “human” is not enough.

27: It’s usually a good idea to trust writers with writing. I’ve seen products fail because the wrong person was making decisions about words.

28: Grammar should be internalized. Learn the rules and break them when it feels right. But don’t talk about grammar too much. Using the phrase “past participle” in a meeting won’t get anyone excited. It’ll make them think of high school English class.

29: It’s hard to scale your product with a vague, meaningless value prop.

30: Tell the truth. I’ve seen a single vague sentence generate more support tickets than an actual outage. If something will take nine minutes, say it will take nine minutes.

31: Don’t invent words when you don’t need to. Digital products have a shared vocabulary that users already understand. Stick with common words and phrases. Log in. Save. Delete. Update. Edit.

32: Be careful about overwriting. This was something I saw lots of products doing for a long time, adding too much personality and too much text. Making a product “conversational” can sometimes just make it annoying to use.

33: A great onboarding will solve much more than an endless help center. First-time users who get confused don’t file tickets. They just leave.

34: You can’t evaluate writing in a spreadsheet or doc. Put the words in the interface and see how they read. Read them in the prototype. Read them on the device you’ll be using. Get as close to the real experience as possible.

35: Language is always changing. It happens faster than you think, and it’s the job of a writer to keep up. Look at the way people younger than you communicate, or the way your parents email. Nobody’s right or wrong. Language just moves.

36: Write without My or Your. Don’t call it My Photos or Your Photos. Just call it Photos. If you don’t, you’ll be chasing this down forever and confusing everyone along the way.

37: Writers who understand how products are built make better decisions. Learn as much as you can about strategy, technology, and business. A writer should understand how a company makes money and what their long-term vision is. Get as close to the decision-makers as possible.

38: Come back and read it tomorrow. Time away always helps.

39: If someone is using your product, they’ve already decided. Don’t market to them. You might talk them out of it.

40: Pick a word for something and use it everywhere, across every screen, for every user. Don’t call it a “folder” on one screen and a “workspace” on another.

41: Trust your own instinct as much as you trust your user research.

42: Users don’t know — or care about — your org chart. Your brand should have a single voice. It doesn’t matter if your emails, notifications, and support documentation come from different teams. Get everyone aligned.

43: Be careful with playfulness. A button that says “Pay” is clearer than one that says “Ka-chingggg.”

44: Word and image should work together. Give users context.

45: The things we build often reflect who we are. Selfish people build selfish products. Kind people build kind ones. To build the best product, build the best team and hire the right people.

46: Remember that translating for global products is a lot more complicated than swapping out text. Different languages reflect different cultures — and sometimes entirely different ways of thinking.

47: Be careful about making too many decks. You’ll start thinking in keynotes and bullet points, not UX and interface decisions.

48: Language has power. Writing makes people laugh and sob and get angry and feel joy and connect with other humans. A gradient can’t do that. A date picker or corner radius can’t do that.

49: Sometimes words can convey multiple meanings. “New” can mean exciting, but also unproven. Calling a transaction “safe” might make the user worry. Think about every word and what else it might be saying.

50: Not everything needs a login or account. Let people use your product. If they like it, they’ll stick around.

51: Not everything needs to be a subscription, either.

52: You get better by writing more. There’s really no shortcut to this one.

53: Know that your tools as a writer will keep changing. You’ll be working differently and using new software in 5 years. Maybe sooner.

54: One of the biggest challenges you’ll face is translating your product into right-to-left languages like Arabic or Hebrew. The entire UI starts to break. Icons, progress bars, and indicators might appear backwards. Build a writing system that can flex across all layouts and languages.

55: Never, ever mess around with money. There is no faster way to lose trust or infuriate a giant user base. Tell people what things cost. Don’t add “convenience fees” at checkout. Keep auto-renew off by default.

56: Good writing can’t fix a bad product. But it can reveal problems faster.

57: Get the first draft done. A bad draft is better than a blank screen.

58: Bringing writers in early is always a good idea. You can tell when a writer was added to the team the week before launch.

59: Delete as much as you can.

60: Good writing is not enough. You also need good layout, hierarchy, and typography.

61: The legal team will ask you to add words. Rewrite them so they make sense to regular people.

62: Laws are different everywhere. Required disclosures in Australia are different from those in California or the EU. Create different versions of the same screen if you need to. Don’t try to create one “hero version” that appeases everyone. It will end up being the clunkiest option.

63: Avoid the word “content.” It devalues everything it tries to describe. A film is not “content.” Writing is not “content.”

64: Users aren’t stupid. But they’re sometimes busy or distracted or tired.

65: Your writing will teach people how to think about your product. Clear language creates clear thinking. Vague or inconsistent language does the opposite.

66: Deliver bad news quickly and clearly.

67: Write for the user, not the press release or launch video. Too many companies get this wrong. They start with the marketing assets and then try to build the product around it. It usually doesn’t go well. Designing a screen for a keynote is different than designing it for a user, and great marketing won’t ever be able to fix usability issues.

68: It’s better to write something well the first time. A ten-second fix, multiplied across a billion sessions, is measured in years, not minutes.

69: If you’re making changes but things aren’t getting better, try fixing something other than the words. Use different components. Add animation. Adjust the navigation. Keep trying new ways to make the UI better. Don’t just rewrite. Rethink.

70: Accessibility can’t be layered on top of good writing. Turn on a screen reader and listen to your own writing. Use your product with different settings. You need to understand how people actually use your product, then write for them. All of them.

71: Build writing guidelines and documentation in the tools your team actually uses. Don’t make a PDF that never gets opened.

72: Users notice inconsistency before they notice almost anything else.

73: If you’re stuck, close your laptop and go outside.

UX Copy Sizes: Long, Short, and Micro

Mike's Notes

This definition of copy sizes from NNGroup is great. I am adding it to the Pipi Content Management System Engine (cms) internal schema.

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Last Updated

30/05/2025

UX Copy Sizes: Long, Short, and Micro

By: Taylor Dykes
NNGroup: 16/05/2025

Summary:

Better target user needs by understanding the three sizes of copy: long-form, short-form, and microcopy.

Content terms like long-form, short-form, and microcopy are often used interchangeably, but are ill-defined and don’t mean the same thing. Knowing the differences between these types of copy and when and how to design them effectively will create written information that better supports user needs.

Content vs. Copy: What’s the Difference?

Before discussing different copy lengths, let’s define the difference between content and copy.

  • Content is everything that goes into a digital interface, regardless of media format.
  • Copy is a subcategory of content encompassing all the user-interface text written by the organization (not by the user).

Diagram of digital content types—Copy, Audio, Video, User-generated, and Images—inside a large circle. Film, Print Media, and Television appear outside.


Content is an all-encompassing term that includes copy and all the other elements of digital interfaces, such as videos, audio, and images.

While it might be easy to distinguish between copy and content along media formats, it can be harder to distinguish between user-generated content and copy. Essentially, any content not designed by the publishing platform for that platform is user-generated content.

In this definition, reviews, comments, and social posts all count as user-generated content. For example, an Amazon review is not copy because it is not created by the platform; instead, someone from outside — the user — created this content.

Now that we’ve established the differences between copy and content, let’s review how copy length impacts the user experience.

Long-Form Copy

Long-form copy is 3 or more paragraphs that form a coherent and continuous unit.

Writers should use long-form copy when additional detail, complexity, or context needs to be communicated to the user. When used correctly, the expanded word count allows writers to elaborate and include every detail users might need to know to accomplish their tasks.

When people think of long-form copy, they often think of using it for blog posts, news, or educational articles. However, long-form copy can also be used for:

  • Policy descriptions
  • Product or technical documentation
  • Help and support pages
  • Reports or case studies
  • Product pages
  • About us pages
  • Proposals and grants

Long-form content is becoming increasingly rare online, due to an ever-decreasing user attention span. But it will never go extinct, as it is the only copy type capable of delivering complex, detail-rich information on topics like multistep processes or troubleshooting advanced technical problems. In addition, users sometimes read for a more comprehensive understanding when the topic is significant to them (also called the commitment pattern). Giving bite-sized information in such a situation might create distrust.

Another reason why long-form copy will likely always have a place online is its ability to aid search-engine optimization (SEO). Long-form copy can naturally hold many keywords, increase user engagement time, and assist internal linking, which help improve a site’s SEO.

A multi paragraph page describing a hospital system's history of treating orthopedic conditions, what sets them apart, and their continued research.


This landing page for a hospital system’s orthopedic offerings uses long-form copy to insert keywords (such as Maryland, Washington D.C., and Virginia) to increase its  ranking on the search-engine results page.

Long-form copy doesn’t easily grab user attention. Unlike the other copy lengths, long-form copy requires time, attention, and mental energy to read thoroughly. This factor has caused long-form copy to become increasingly uncommon outside of articles.

To help users quickly get the gist from long-form copy, good content designers and writers include short-form copy and microcopy to format, structure, and break up text. For example, the long-form copy might include microcopy like headings and subheadings, or short-form copy in an accordion’s answer to a frequently asked question. While long-form copy often comprises short-form and microcopy, it still reads as a cohesive unit to users.

Short-Form Copy

Short-form copy is 2–3 paragraphs focused on communicating one main idea.

Short-form copy is used when a single idea or main point needs to be conveyed quickly, often in a way that grabs the user's attention. Writers use short-form copy to help users find information or quickly understand important ideas and messages that, if buried in long-form copy, might be missed.

Some examples of short-form copy include:

  1. Onboarding tutorials
  2. Longer summaries
  3. Product descriptions
  4. Detailed mission statements

Short-form copy has become the default way for communicating information to audiences. Since reading long-form copy requires too much user effort and attention, writers must consider how they might fit detailed information into a short-form format. Strategically breaking up text or organizing it innovatively can communicate a lot of information in scanning-friendly short-form copy.

Page showing the different types of blood donation. Under the headings for two types is a single paragraph and short blurbs of information.


The American Red Cross used short-form copy within cards to structure information that had likely been presented as a long-form article in the past.

Short-form copy is the middle ground between long-form and microcopy; it’s short enough to scan but long enough to convey a whole idea. It won’t overwhelm users but may provide enough information to help them find something or make an informed decision, so they won’t need to read long-form copy on the same topic.

However, UX writers should avoid prematurely defaulting to this happy medium. Even if users are more likely to scan or even read the short-form copy in its entirety, short-form copy won’t help them comprehend the information if the topic’s complexity is better suited for long-form.

Short-form copy is also not a replacement for microcopy, even if it can create a more complete picture of a topic. Users want specific takeaways instantly, and that’s better suited for one-to-two sentence microcopy.

Microcopy

Microcopy is the smallest copy size: fewer than 3 sentences.

Microcopy is used when a writer needs to quickly inform, influence, or encourage interaction for the user’s next step. Because of its size, microcopy is the copy that is most easily processed by users (through scanning or screen-reader voice-over). Good microcopy will prevent errors, encourage clicks, and educate users.

Examples of microcopy include:

  1. Link and button labels
  2. Form-field instructions
  3. Input-control labels
  4. Page titles and meta descriptions
  5. Error messages
  6. Tooltips

Microcopy often makes up most of the written information in the experience. Designers favor microcopy because it allows them to guide users efficiently without disrupting the flow of an interaction. Users appreciate microcopy because it’s easy to skim and scan as they navigate, helping them quickly understand what to do without being overwhelmed by large amounts of text.

The homepage of IBM. There are taglines, buttons, link labels and summaries on this page.


IBM.com:  Each text snippet in this screenshot is an example of microcopy.

While much of the copy in an interface is microcopy, microcopy alone cannot create a complete experience. Microcopy needs other UI elements, images, videos, input controls, and a mix of short- and long-form to create an effective experience. Microcopy isn’t meant to be the primary focus of a website; it’s there to guide, support, and influence users toward the main content or action.

Copy Sizes: In Brief

Long-Form Copy

Definition

  • 3+ paragraphs that form a coherent and continuous unit

When to Use

  • For detailed or complex information
  • When users want more thorough knowledge
  • To aid SEO

Examples

  • Policy descriptions
  • Product or technical documentation
  • Help and support pages
  • Reports or case studies
  • Product pages
  • About us pages
  • Proposals and grants 

Short-Form Copy

Definition

  • 2–3 paragraphs that communicate one main idea 

When to Use

  • For succinctly communicating important and relatively detailed information
  • For breaking down long copy into scannable units

Examples

  • Onboarding tutorials
  • Longer summaries
  • Product descriptions
  • Detailed mission statements

Microcopy

Definition

  • Fewer than 3 sentences

When to Use

  • To guide users in an interface
  • To quickly communicate a critical point

Examples

  • Link and button labels
  • Form field instructions
  • Input control labels
  • Page titles and meta descriptions
  • Error messages
  • Tooltips

Conclusion

There are so many types of text in digital interfaces that it’s easy to confuse their definitions or forget how they differ. Taking the time to learn or refresh the scopes of UX copy can help writers choose the best approach for the experiences they’re designing.