| Node Name |
Type |
Estimates / Formula |
| Location Scouting Cost per Project |
Input Variable |
Normal(μ=12500.0, σ=11119.516638792014) |
| Cost per Edit |
Input Variable |
Normal(μ=1750.0, σ=1853.2527731320024) |
| Shooting Days |
Input Variable |
discrete_normal distribution |
| Number of Sets |
Input Variable |
discrete_normal distribution |
| Target Markets |
Input Variable |
discrete_normal distribution |
| Campaigns |
Input Variable |
discrete_normal distribution |
| Planning Staff |
Input Variable |
discrete_normal distribution |
| Script Development Cost |
Input Variable |
Normal(μ=100000.0, σ=30395.136778115502) |
| Storyboard Artists per Project |
Input Variable |
discrete_normal distribution |
| Budget & Schedule Finalization |
Calculation Step |
round(Projects in Pre-Production * Available Budget / Average Budget per Project) |
| Design HODs Cost per Project |
Input Variable |
Normal(μ=40000.0, σ=29652.04437011204) |
| Cost per VFX Shot |
Input Variable |
Normal(μ=8500.0, σ=9636.914420286412) |
| Set Complexity Factor |
Input Variable |
Normal(μ=2.0, σ=0.60790273556231) |
| Creative Assets per Campaign |
Input Variable |
discrete_normal distribution |
| Weeks of Campaign Planning |
Input Variable |
discrete_normal distribution |
| Number of Scripts |
Input Variable |
discrete_normal distribution |
| Rights Acquisition Cost |
Input Variable |
Normal(μ=62500.0, σ=22796.352583586628) |
| Projects in Pre-Production |
Input Variable |
discrete_normal distribution |
| Cast & Crew per Project |
Input Variable |
discrete_normal distribution |
| Market Research & Campaign Planning |
Calculation Step |
round(Target Markets * Campaigns per Market * Planning Staff * Weeks of Campaign Planning) |
| Net Profit |
Calculation Step |
Total Revenue - sum(Development Costs,Pre-Production Costs,Production Costs,Post-Production Costs,Marketing & Distribution Costs) |
| Storyboard/TechScout Cost per Project |
Input Variable |
Normal(μ=10000.0, σ=7413.01109252801) |
| Cost per Sound Edit |
Input Variable |
Normal(μ=1250.0, σ=1111.9516638792015) |
| Unit Set Construction Cost |
Input Variable |
Normal(μ=95000.0, σ=15197.568389057751) |
| Campaigns per Market |
Input Variable |
discrete_normal distribution |
| Press Kits per Campaign |
Input Variable |
discrete_normal distribution |
| Creative Staff |
Input Variable |
discrete_normal distribution |
| Shooting Days per Script |
Input Variable |
discrete_normal distribution |
| Budget/Finance Cost |
Input Variable |
Normal(μ=200000.0, σ=60790.273556231004) |
| Available Budget |
Input Variable |
Normal(μ=275000.0, σ=333585.49916376045) |
| Insurance Policies per Project |
Input Variable |
discrete_normal distribution |
| ROI % |
Calculation Step |
100*Net Profit/sum(Development Costs,Pre-Production Costs,Production Costs,Post-Production Costs,Marketing & Distribution Costs) |
| Location Scouting & Permits |
Calculation Step |
round(max(0, Projects) * Locations per project) |
| Development & Greenlight |
Calculation Step |
round(max(0, Projects) * Development approval rate) |
| Casting/Crew Contracts Cost per Project |
Input Variable |
Normal(μ=80000.0, σ=59304.08874022408) |
| Cost per Score |
Input Variable |
Normal(μ=6000.0, σ=5930.408874022408) |
| Script Pages per Day |
Input Variable |
Normal(μ=6.0, σ=2.43161094224924) |
| Festival Submissions per Campaign |
Input Variable |
discrete_normal distribution |
| Weeks of Creative Work |
Input Variable |
discrete_normal distribution |
| Packaging/Casting Cost |
Input Variable |
Normal(μ=250000.0, σ=91185.41033434651) |
| Average Budget per Project |
Input Variable |
Normal(μ=55000.0, σ=66717.0998327521) |
| Storyboarding, Shot Listing, Tech Scout |
Calculation Step |
round(Projects in Pre-Production * Storyboard Artists per Project) |
| Set Construction & Prep |
Calculation Step |
round(Number of Sets * Set Complexity Factor * Unit Set Construction Cost) |
| Insurance/Compliance Cost per Project |
Input Variable |
Normal(μ=16500.0, σ=12602.118857297617) |
| Cost per Master |
Input Variable |
Normal(μ=1750.0, σ=1853.2527731320024) |
| Publicity Events per Campaign |
Input Variable |
discrete_normal distribution |
| Press Kits per Release |
Input Variable |
discrete_normal distribution |
| Greenlight Approval Cost |
Input Variable |
Normal(μ=35000.0, σ=9118.54103343465) |
| Designers per Project |
Input Variable |
discrete_normal distribution |
| Casting & Crew Hiring/Contracts |
Calculation Step |
round(Projects in Pre-Production * Cast & Crew per Project) |
| Daily Shooting |
Calculation Step |
round(Shooting Days per Script * Number of Scripts + Shooting Days + Script Pages per Day * Number of Scripts) |
| Cost per Test Screening |
Input Variable |
Normal(μ=11000.0, σ=13343.419966550418) |
| Distribution Contracts per Campaign |
Input Variable |
discrete_normal distribution |
| Number of Releases |
Input Variable |
discrete_normal distribution |
| Insurance & Compliance |
Calculation Step |
round(Projects in Pre-Production * Insurance Policies per Project) |
| Set, Costume, Makeup, Props Design |
Calculation Step |
round(Projects in Pre-Production * Designers per Project) |
| Budget/Schedule Finalization Cost |
Calculation Step |
|
| Ops per Campaign |
Input Variable |
discrete_normal distribution |
| Number of Festivals |
Input Variable |
discrete_normal distribution |
| Picture Editing & Lock |
Calculation Step |
round(max(0, Projects) * Edits per project) |
| Location Scouting Cost |
Calculation Step |
Location Scouting & Permits * Location Scouting Cost per Project |
| Sales Ops per Campaign |
Input Variable |
discrete_normal distribution |
| Submissions per Festival |
Input Variable |
discrete_normal distribution |
| VFX/Animation |
Calculation Step |
round(max(0, Projects) * VFX shots per project) |
| Design HODs Cost |
Calculation Step |
Set, Costume, Makeup, Props Design*Design HODs Cost per Project |
| Junket Events per Release |
Input Variable |
discrete_normal distribution |
| Trailer, Teaser, Poster Creative |
Calculation Step |
round(Campaigns * Creative Assets per Campaign * Creative Staff * Weeks of Creative Work) |
| Sound Editing, ADR, Foley |
Calculation Step |
round(max(0, Projects) * Sound edits per project) |
| Storyboard/TechScout Cost |
Calculation Step |
Storyboarding, Shot Listing, Tech Scout * Storyboard/TechScout Cost per Project |
| Distribution Deals per Market |
Input Variable |
discrete_normal distribution |
| Press Kit, Screener, Critics Setup |
Calculation Step |
round(Campaigns * Press Kits per Campaign * Press Kits per Release * Number of Releases) |
| Scoring & Recording |
Calculation Step |
round(max(0, Projects) * Scores per project) |
| Casting/Crew Contracts Cost |
Calculation Step |
Casting & Crew Hiring/Contracts*Casting/Crew Contracts Cost per Project |
| Number of Markets |
Input Variable |
discrete_normal distribution |
| Festival & Award Submissions |
Calculation Step |
round(Campaigns * Festival Submissions per Campaign * Number of Festivals * Submissions per Festival) |
| Color Grade, Titles, Mastering |
Calculation Step |
round(max(0, Projects) * Masters per project) |
| Insurance/Compliance Cost |
Calculation Step |
Insurance & Compliance*Insurance/Compliance Cost per Project |
| DCPs per Release |
Input Variable |
discrete_normal distribution |
| Publicity/Junket & Media Interviews |
Calculation Step |
round(Campaigns * Publicity Events per Campaign * Junket Events per Release * Number of Releases) |
| Test Screening/Studio Review |
Calculation Step |
round(max(0, Projects) * Test screenings per project) |
| Set Construction Cost |
Calculation Step |
|
| Subtitling Ops per Release |
Input Variable |
discrete_normal distribution |
| Daily Shooting Cost |
Input Variable |
Normal(μ=875000.0, σ=926626.3865660012) |
| Distribution Contracts |
Calculation Step |
round(Campaigns * Distribution Contracts per Campaign * Distribution Deals per Market * Number of Markets) |
| Censorship Ops per Release |
Input Variable |
discrete_normal distribution |
| Onset FX/Stunts Cost |
Input Variable |
Normal(μ=175000.0, σ=185325.27731320023) |
| DCP/Subtitling/Censorship Ops |
Calculation Step |
round(Campaigns * Ops per Campaign * DCPs per Release * Subtitling Ops per Release * Censorship Ops per Release) |
| Sales Ops Staff |
Input Variable |
discrete_normal distribution |
| Dailies Review Cost |
Input Variable |
Normal(μ=30000.0, σ=29652.04437011204) |
| Intl & Domestic Sales Ops |
Calculation Step |
round(Campaigns * Sales Ops per Campaign * Sales Ops Staff * Weeks of Sales Ops) |
| Weeks of Sales Ops |
Input Variable |
discrete_normal distribution |
| Prod Office Ops Cost |
Input Variable |
Normal(μ=62500.0, σ=55597.583193960076) |
| Picture Editing Cost |
Calculation Step |
Picture Editing & Lock*Cost per Edit |
| VFX Cost |
Calculation Step |
VFX/Animation*Cost per VFX Shot |
| Sound Editing Cost |
Calculation Step |
Sound Editing, ADR, Foley*Cost per Sound Edit |
| Music Scoring Cost |
Calculation Step |
Scoring & Recording*Cost per Score |
| Color/Mastering Cost |
Calculation Step |
Color Grade, Titles, Mastering*Cost per Master |
| Test Screening Cost |
Calculation Step |
Test Screening/Studio Review*Cost per Test Screening |
| Marketing Planning Cost |
Calculation Step |
|
| Creative Asset Cost |
Calculation Step |
|
| Press/Publicity Cost |
Calculation Step |
|
| Marketing & Distribution Costs |
Calculation Step |
sum(Marketing Planning Cost, Creative Asset Cost, Press/Publicity Cost, Festivals Cost, PR Junket Cost, Distribution Deal Cost, Delivery/Compliance Cost, Sales Ops Cost) |
| Festivals Cost |
Input Variable |
Normal(μ=62500.0, σ=55597.583193960076) |
| PR Junket Cost |
Input Variable |
Normal(μ=62500.0, σ=55597.583193960076) |
| Distribution Deal Cost |
Input Variable |
Normal(μ=62500.0, σ=55597.583193960076) |
| Delivery/Compliance Cost |
Input Variable |
Normal(μ=62500.0, σ=55597.583193960076) |
| Sales Ops Cost |
Input Variable |
Normal(μ=62500.0, σ=55597.583193960076) |
| Domestic Box Office |
Input Variable |
Normal(μ=17500000.0, σ=18532527.731320024) |
| International Box Office |
Input Variable |
Normal(μ=11500000.0, σ=12602118.857297616) |
| Digital/VOD Revenue |
Input Variable |
Normal(μ=4500000.0, σ=5189107.764769607) |
| Home Video Revenue |
Input Variable |
Normal(μ=2250000.0, σ=2594553.8823848036) |
| Merchandising Revenue |
Input Variable |
Normal(μ=1050000.0, σ=1408472.1075803218) |
| Licensing Revenue |
Input Variable |
Normal(μ=1550000.0, σ=2149773.216833123) |
| Development Costs |
Calculation Step |
sum(Script Development Cost, Rights Acquisition Cost, Budget/Finance Cost, Packaging/Casting Cost, Greenlight Approval Cost) |
| Pre-Production Costs |
Calculation Step |
sum(Budget/Schedule Finalization Cost, Location Scouting Cost, Design HODs Cost, Storyboard/TechScout Cost, Casting/Crew Contracts Cost, Insurance/Compliance Cost) |
| Production Costs |
Calculation Step |
sum(Set Construction Cost,Daily Shooting Cost,Onset FX/Stunts Cost,Dailies Review Cost,Prod Office Ops Cost) |
| Post-Production Costs |
Calculation Step |
sum(Picture Editing Cost,VFX Cost,Sound Editing Cost,Music Scoring Cost,Color/Mastering Cost,Test Screening Cost) |
| Total Revenue |
Calculation Step |
sum(Domestic Box Office, International Box Office, Digital/VOD Revenue, Home Video Revenue, Merchandising Revenue, Licensing Revenue) |
| Total Footage Hours |
Input Variable |
Normal(μ=60.0, σ=24.3161094224924) |
| Edits per Hour |
Input Variable |
Normal(μ=6.0, σ=5.930408874022408) |
| Total Shots |
Input Variable |
discrete_normal distribution |
| VFX Shot Percentage |
Input Variable |
beta distribution |
| Sound Edits per Hour |
Input Variable |
Normal(μ=17.5, σ=18.532527731320023) |
| Total Minutes of Score |
Input Variable |
Normal(μ=75.0, σ=66.71709983275208) |
| Minutes per Score |
Input Variable |
Normal(μ=3.0, σ=2.965204437011204) |
| Hours per Master |
Input Variable |
Normal(μ=5.0, σ=4.447806655516806) |
| Test Screenings Required |
Input Variable |
discrete_normal distribution |
| Picture Editors |
Input Variable |
discrete_normal distribution |
| Weeks of Editing |
Input Variable |
discrete_normal distribution |
| VFX Shots per Sequence |
Input Variable |
discrete_normal distribution |
| Number of Sequences |
Input Variable |
discrete_normal distribution |
| Sound Editors |
Input Variable |
discrete_normal distribution |
| Weeks of Sound Editing |
Input Variable |
discrete_normal distribution |
| Scores per Film |
Input Variable |
discrete_normal distribution |
| Number of Films |
Input Variable |
discrete_normal distribution |
| Masters per Film |
Input Variable |
discrete_normal distribution |
| Test Screenings per Film |
Input Variable |
discrete_normal distribution |
| Sets per Script |
Input Variable |
discrete_normal distribution |
| Release & Revenue Collection per Project |
Input Variable |
log_normal distribution |
| Development Opportunities |
Input Variable |
Normal(μ=30.0, σ=29.65204437011204) |
| Script Approval Rate |
Input Variable |
beta distribution |
| Scripts |
Input Variable |
Normal(μ=17.5, σ=18.532527731320023) |
| Rights Acquisition Rate |
Input Variable |
beta distribution |
| Projects with Rights Secured |
Input Variable |
Normal(μ=11.0, σ=13.343419966550417) |
| Budget Approval Rate |
Input Variable |
beta distribution |
| Budgeted Projects |
Input Variable |
Normal(μ=8.0, σ=10.378215529539213) |
| Packaging Success Rate |
Input Variable |
beta distribution |
| Packaged Projects |
Input Variable |
Normal(μ=5.5, σ=6.671709983275209) |
| Greenlight Approval Rate |
Input Variable |
beta distribution |
| Available Locations |
Input Variable |
discrete_normal distribution |
| Locations per Project |
Input Variable |
discrete_normal distribution |
| Available Designers |
Input Variable |
discrete_normal distribution |
| Available Storyboard Artists |
Input Variable |
discrete_normal distribution |
| Available Cast & Crew |
Input Variable |
discrete_normal distribution |
| Available Insurance Policies |
Input Variable |
discrete_normal distribution |
| Number of Action Sequences |
Input Variable |
discrete_normal distribution |
| FX Complexity Factor |
Input Variable |
Normal(μ=2.0, σ=1.482602218505602) |
| Review Sessions per Day |
Input Variable |
Normal(μ=2.5, σ=2.223903327758403) |
| Prep Days |
Input Variable |
discrete_normal distribution |
| Wrap Days |
Input Variable |
discrete_normal distribution |
| Project Pitches |
Input Variable |
discrete_normal distribution |
| Greenlight Rate |
Input Variable |
beta distribution |
| Pre-Production Start Rate |
Input Variable |
beta distribution |
| Production Start Rate |
Input Variable |
beta distribution |
| Post-Production Start Rate |
Input Variable |
beta distribution |
| Marketing & Distribution Rate |
Input Variable |
beta distribution |
| SFX Sequences per Script |
Input Variable |
discrete_normal distribution |
| Dailies Reviews per Day |
Input Variable |
discrete_normal distribution |
| Office Staff |
Input Variable |
discrete_normal distribution |
| Production Weeks |
Input Variable |
discrete_normal distribution |
| Projects |
Input Variable |
discrete_normal distribution |
| Scripts per Project |
Input Variable |
discrete_normal distribution |
| Box Office Revenue |
Input Variable |
log_normal distribution |
| Ancillary Revenue |
Input Variable |
log_normal distribution |
| Streaming Revenue |
Input Variable |
log_normal distribution |
| Locations per project |
Input Variable |
discrete_normal distribution |
| Development approval rate |
Input Variable |
beta distribution |
| Edits per project |
Input Variable |
discrete_normal distribution |
| VFX shots per project |
Input Variable |
discrete_normal distribution |
| Sound edits per project |
Input Variable |
discrete_normal distribution |
| Scores per project |
Input Variable |
discrete_normal distribution |
| Masters per project |
Input Variable |
discrete_normal distribution |
| Test screenings per project |
Input Variable |
discrete_normal distribution |
| On-set FX sequences per project |
Input Variable |
discrete_normal distribution |
| Dailies reviews per project |
Input Variable |
discrete_normal distribution |
| Production office days per project |
Input Variable |
discrete_normal distribution |
| Scripts per project |
Input Variable |
discrete_normal distribution |
| Legal reviews per project |
Input Variable |
discrete_normal distribution |
| Budgeting sessions per project |
Input Variable |
discrete_normal distribution |
| Packaging sessions per project |
Input Variable |
discrete_normal distribution |
| Greenlight approval rate |
Input Variable |
beta distribution |
| Distribution fees |
Input Variable |
beta distribution |
| Preproduction rate |
Input Variable |
beta distribution |
| Production rate |
Input Variable |
beta distribution |
| Postproduction rate |
Input Variable |
beta distribution |
| Marketing rate |
Input Variable |
beta distribution |
| On-Set SFX/VFX/Stunts |
Calculation Step |
round(max(0, Projects) * On-set FX sequences per project) |
| Dailies & Production Review |
Calculation Step |
round(max(0, Projects) * Dailies reviews per project) |
| Production Office Operations |
Calculation Step |
round(max(0, Projects) * Production office days per project) |
| Script Development |
Calculation Step |
round(max(0, Projects) * Scripts per project) |
| Rights Acquisition & Legal |
Calculation Step |
round(max(0, Projects) * Legal reviews per project) |
| Budgeting & Finance |
Calculation Step |
round(max(0, Projects) * Budgeting sessions per project) |
| Project Packaging & Casting |
Calculation Step |
round(max(0, Projects) * Packaging sessions per project) |
| Studio Greenlight |
Calculation Step |
round(max(0, Projects) * Greenlight approval rate) |
| Release & Revenue Collection |
Calculation Step |
Total Revenue - Distribution fees |
| Pre-Production |
Calculation Step |
round(max(0, Development & Greenlight) * Preproduction rate) |
| Principal Photography |
Calculation Step |
round(max(0, Pre-Production) * Production rate) |
| Post-Production |
Calculation Step |
round(max(0, Principal Photography) * Postproduction rate) |
| Marketing & Distribution |
Calculation Step |
round(max(0, Post-Production) * Marketing rate) |